Welcome to the Saga Developers Journal.

Silverlode Interactive has released the worlds first “Collectible MMORTS” game, SAGA. This developers' blog is here to give you a never-too-serious behind the scenes look at the company.

Sunday, July 29, 2007

The new world order...

We've had some big planning meetings of late, and may be prioritizing things differently for a month or two. There are a few issues that we've been putting bandaids on, and we feel it's about time to really fix them. I probably can't say much more than that yet, but we're excited about the direction we're heading. We have no doubt that Saga's poised for biggishness (or is that bigliness? or embiggening?), it's a matter of not taking a wrong step when it counts.

We're just coming out of the server re-coding phase, which unfortunately means there haven't been a lot of changes or added features or bug-fixes other than server stability improvements. But we're adding programmers to the team, and changes should come steadily now. A schedule of improvements and feature-adds and bug-fixes will be released soon, which we'll try to stick to.

Keep 'posted'.

-frankamaphone

Wednesday, July 18, 2007

The Future of Saga

We plan to get big. Really big. We plan to add new troops and spells, and have some really exciting ones already in the making. We are looking to hire on a new C++ programmer to help us continue expanding. We've already taken on three new hires in the last couple of weeks, made possible by Beta pre-sales booster income (thank you all pack-purchasers so far!). Beta's going great, lots of players, lots of pack sales.

We sure appreciate good bug reporting to the forums. Sometimes we can't get to them right away, especially since right now we're finishing up a round of server improvements. But we will get to them, and it saves us uber amounts of time to have them well documented. Sometimes they can be fixed in a matter of minutes if we have reproduction steps that work to reproduce the bug.

Saga really gets the wheels turning in people's heads. Saga isn't done yet. We can go ANYwhere with it, but unfortunately not EVERYwhere. So here's a chance to contribute. Go ahead and post a comment of a cool troop you'd like to see in the game. It might be months before we have them completed, but make a comment if you have a great idea.

See you in game. If you get trounced by a War nation, it might be me. :)

Welcome to the Saga Developers Journal

We will be posting content periodically here that we feel will be of interest to Saga players that we might not be posting anywhere else. We might speak more freely, give spoilers, talk trash about other games, and take on any variety of behavior that we wouldn't indulge in on the official site.

As a result, anything you read here can't be trusted! Nothing contained in these journals can be considered binding. They might be the inane ramblings of sleep-deprived programmers, or the brainstorming of some game creators who never grew up, or the pipedream of what we all wish we had the funding to do with Saga!

Thanks many times over for your supporting our baby.

Hope you enjoy your stay. Game on.