Welcome to the Saga Developers Journal.
Silverlode Interactive has released the worlds first “Collectible MMORTS” game, SAGA. This developers' blog is here to give you a never-too-serious behind the scenes look at the company.
Saturday, December 3, 2011
I announced SAGA 2 earlier this week on the forums and to various veteran players, but now it's time to get the war machine rolling officially. If you would like to participate in early development of a game, now is your chance! Get into the forums at http://www.playsaga.com/forum to let your voice be heard. And be sure to keep up on the progress of the game because we plan to let players in much earlier in development than most games dare, so watch for a link to the game!
Just in case anyone is curious about Heroes of Warspire, that game has been closed and we are revamping it to turn it into a worthy SAGA sequel.
Tuesday, June 21, 2011
Well, lots has changed since our previous post's burger adventure. Not really because of the burgers themselves, but because time marches on and stuff continues to happen.
People have left Silverlode. People have joined Silverlode. People got married. Babies have been born. Hollywood has put out a lot of remakes of old properties. Weather patterns have continued to shift. Mass pandemonium. Dogs and cats living together.
Enter me. Hi, I'm Brent. You may know me as William of Gearvale on the forums, or just Gearvale within SAGA. I'm the new marketing director. It's my job to let everybody know about the promos we're doing to get more people playing SAGA. I write news, and emails, and blog posts like this one. I also use my ninja abilities to keep the office safe from... other ninjas. Like me.
This is me with Logan (he's on the left and I'm on the right):
Monday, June 8, 2009
The innocent-looking sign reads, “Take the Title to Receive 50% Off Every Visit.” The “title,” of course, is the dubious honor bestowed upon the individual that is able to consume the largest burger within the time limit. Despite America's reputation for gratuitous gastronomic indulgence, the Easy Take-Out Burger's ultimate record sat at a mere 12 patties. Ha! Such a record is regularly broken at family cook-outs and college dorm picnics-- surely, one of the devs could down a 13 patty burger and gain the coveted 50% discount!
After some encouragement from the rest of the gang (taunting by Slava), Dennis decided that the greasy glory could easily be his. It is import to note at this point that because of several genetic quirks, a full 80% of the human population is physiologically incapable of backing down from a dare. It's a fact! Maybe. Unfortunately, Dennis had bravely accepted the burger challenge without knowing the horrible truth behind the poster; it was almost tragically out-of-date. The current record for patties consumed was nearly double the old, sitting at a gut-turning 20 quarter-pound patties. This meant that in order to claim the title, he'd have to down at least 21 patties within 30 minutes. Alas, despite the obvious insanity of the challenge, Dennis was already irrevocably committed. Genetics are a bitch.
And so it was that an edible abomination was delivered unto the hapless challenger, a great and terrible lunch that had likely required the sacrifice of 50 head of cattle and an entire lettuce field. This was the sort of sandwich that, if successfully devoured, would probably devour about a decade off of the life of its consumer, in turn. Dennis struggled mightily with the meaty monstrosity, and by the 7 minute mark, he'd managed to wolf down 15 patties, the buns, and all the tasty fixin's. Meanwhile, to show support for Dennis' undertaking (and perhaps to assuage his guilt at suggesting such a thing), Slava ordered and consumed an entire 8-patty burger. And in what was either a rare display of sanity and moderation or solid proof of a dainty constitution, Eric and John only ate good ole-fashioned single patty burgers.
The battle raged on for the full 30 minutes, but in the end, meat-product ultimately triumphed over man. With what looked like 3 patties left, Dennis' time ran out. Slava, though, finished his 8-stack within the time allotted, and Eric just barely managed to finish his single patty burger before time ran out. There's probably some great moral that can be gleaned from this whole story, but honestly, we're not quite sure what it is.
31 patties later, we're just happy that none of our team has suffered any massive heart attacks, loss of will to live, or cattle crossings. Everyone returned to the office later that day, a little older, a little wiser, and a fair bit heavier. One thing's for sure: it'll be a long while before the devs can look a cow in the face, again.
Friday, May 22, 2009
- Light - You might recognize this fiery maiden from one of SAGA's loading pages. Trained in the deadly art of swordplay since her birth, she strikes evil down without hesitation or mercy-- and looks damn fine doing it. She is a unyielding commander, expecting complete dedication from her underlings, but giving the same in return.
- Machines - Dwarves are renowned for their engineering genius, but there's one individual whose knowledge is envied even by his peers. Mechanos has constructed what is perhaps the finest mech giant of this age, and he's not shy about letting everyone know it. Don't judge him too harshly, though-- if you'd hand built a pimped-out mechanical giant, you'd be tempted to boast about it, too.
- Albans Boke
- Nature - Deep within Nature territory, there resides a colony of the fiercest eagles known to Gaia. No sane elf has ever tried to tame one of these giant, headstrong birds, but then again, nobody has ever accused Albans Boke of being sane. This bold hero has somehow earned the trust of his magnificent mount, and now the two rain terror upon the hapless ground forces of the Brotherhood.
Thursday, May 21, 2009
- Red Mantle Knight
- Magic - Wise men dread encountering a creature as beastly as the rhyax, especially if that rhyax that is being directed by an equally beastly dark elf. Order flunkies had best steer clear of this duo, unless they're aiming to be trampled under six steel-clad feet.
- Musk Ox Rider
- Machines - Dwarves are choosy about the company they keep. If it doesn't have beards or gears, then it's usually not worth their time. The Machines faction makes an exception for musk oxen, however, which are every bit as stubborn and hardy as their riders.
- Centaur Warden
- Nature - Alright, alright-- so they're not technically mounted units, but they're close enough. The Nature faction has called these stoic, four-legged soldiers out of their forest homes to aid in the desperate battle against the Brotherhood.
Wednesday, May 13, 2009
Download the mp3's here
Friday, May 8, 2009
So much art is done digitally, these days. Was there a reason you chose to draw the map by hand, first?
I wanted it to look hand drawn and since my art skills are more traditional I honestly didn't know how else to do it! I think all the small variations in weight of line and shape give it a verisimilitude that you wouldn't achieve digitally. But the color was added later in Photoshop, and that allowed us to play around with some different combinations and treatments.
It's just about enormous, and there's quite a lot of detail packed in there. How long did it take you to complete?
I didn't really keep track, but I'm sure it was more than sixty hours.
The SAGA map has a very distinct style. What inspired you to take that approach? Were there other works that influenced you?
I knew I wanted it to be hand drawn. The style is blatantly ripped off from maps that J.R.R. Tolkien drew for LOTR, especially the simple shadowed trees and mountains. Those in turn inspired the building icons, etc.. I also looked at some 15th and 16th century Scottish maps - I think that's where the wave element that edges the coast came from.
Is there a reason for the scale?
Doing it on as big a scale as possible made drawing the fine detail a lot easier.
Did you suffer any setbacks? I heard there were some adventures concerning the undead expansion.
There weren't really any setbacks as such. I'd sketched the map roughly on a small scale first and used feedback from that when doing the finished version. The Undead was a bit of a challenge. I'd deliberately designed the original map to be expandable in all directions (in the early days we spoke about the possibility of adding lots of new factions) but when it actually came down to it, making the two halves "join" was a little tricky but it worked out all right in the end. A little judicious Photoshop editing helped.
What did it take to get such a large drawing into digital form?
A really, really big scanner! Just when we thought we'd have to cut it up to scan it at Kinko's we found one that was big enough at a university copy shop.
Thank goodness for that! And thanks for joining us for this week's Developer's Blog post.
Stayed tuned for next week's post, readers-- there'll be a special treat for the musically inclined.